onToConnectType

Responds to ERR_NEEDPONG events by sending the text supplied as content in the IRCEvent to the server.

"Also known as ERR_NEEDPONG (Unreal/Ultimate) for use during registration, however it's not used in Unreal (and might not be used in Ultimate either)."

Encountered at least once, on a private server.

version(WithConnectService)
private
void
onToConnectType